Sunday, December 23, 2012
Thursday, December 20, 2012
Answers on common questions about MME delays
Hello everybody!
It has been a while since I have posted an entry. I thought I would clarify my new intent for release date of MME. Now I am sure some have noticed that my original goal was to hit the 25th anniversary date (as it being an original take on a homage of the classic series). My goal with Mega Man Eternal is to release it next year about this same time (if not, sooner).
On a brighter note, I finished my software that can be used to retrograde images/sheets/etc... I will be likely posting a download to such on my website drpage.pagewizardgames.com in the near future. One note is that the resize feature provides only 256x224 (like MME), and not the conventional 256x240. It can filter palettes to NES, GB, SMS, TG-16, and SNES. I use it to verify my palettes (lately), and it does give me the huge idea of releasing another version of MME in GB style after MME.
Question: Why is more time required?
Answer: I just need more time or else the game will be of poor quality. I have not been able to work on MME between September till about a few days ago. It is not that I was putting it off or anything, I have been dying to get my hands on it and work on it more. I have learnt from the past even if I touch my other projects I do not get as much done with my graduate school work which consumes most of my time outside of teaching/work. Need my A's and A+'s to get into a good Ph.D. program after my Masters degree.
What are these promised updates you are going to be providing:
Answer: This holiday expect to see videos showing:
-The last of the Robot Master battles revealed (Primal Man, Tune Woman, and Illusion Man (improved from his old battle))
-Wily Stronghold Stage 4 (the ultimate homage retro stage) - THE ENTIRE THING (Man this level is long, but epic)
-Jaspervalentine is releasing the final remake track for Wily Stronghold Stage 4.
Question: What do you have left after these updates?
Answer: What I have left:
-Jolt Man's level (all of it except Jolt Man)
-Clamp Man (enemy placement)
-Primal man's level (half of it)
-Tune Woman's level (I have the design laid out, just need to program enemies, and the level itself)
-Enker's Level
-Wily Stage 1 (got the outline, need to program the level and boss)
-Wily Stage 2 (got the alternate boss, need to program the boss and level)
-Wily Stage 3 (everything)
-Wily Stage 5 (bits of the last parts of the level)
-Ending (passed the cinematic)
-Some engine accommodations (to all of these components of course, but that is not much at all).
Question: Why so many things left, I thought you finished some of these before?
Answer: I did, but they pretty much need to be redone because of changing the resolution to 256x224 of the view instead of 320x240. You have to essentially throw out an entire level if such is done because the rooms will not match the camera.
I hope this answers all of your questions.
Have a beautiful day!
D.R. Page
Saturday, December 15, 2012
Done Graduate Projects for the term!
Projects are done for the term. Expect a blog entry in the near future!
I hope everybody is having a beautiful day!
Daniel
I hope everybody is having a beautiful day!
Daniel
Sunday, November 4, 2012
Heads up of possible inactivity for the next month
Good Evening Everybody!
I just wanted to ensure everybody knows if you do not see any posts from me for the next month, just assume I am occupied with graduate school projects. On a positive note I figured out another interesting result in constructions using integer compositions and loop-less algorithms. I normally am good at pacing myself, but you may see a post from me in the near future.
Have a beautiful evening!
D R Page
I just wanted to ensure everybody knows if you do not see any posts from me for the next month, just assume I am occupied with graduate school projects. On a positive note I figured out another interesting result in constructions using integer compositions and loop-less algorithms. I normally am good at pacing myself, but you may see a post from me in the near future.
Have a beautiful evening!
D R Page
Saturday, November 3, 2012
If I had a Level in a Game
Good Evening!
I thought I would throw a random blog entry at you for once. This is one I recommend trying yourself, but it is quite simple:
Level theme: Wonder Panorama (Mega Man ZX)
The reason I selected this tune is due to its beautiful but eloquent construction. It could depict an arctic night time level in a beautifully star-lit sky with a futuristic-like city.
Boss theme: Diablon (Shadow the Hedgehog)
Everybody have a beautiful day!
D R Page
I thought I would throw a random blog entry at you for once. This is one I recommend trying yourself, but it is quite simple:
Image if you were a boss in a video game. What would be the music to your level? What would be the boss theme of you?Now when you imagine this, it doesn't have to be you exactly, but the point here I want you to use your creative caps to ponder about this. Do not pick very stereotypical choices from popular games, have reasons for them. Describe what kind of level it would be (if you are not sure, just give it, and proceed without description). Make your level music suitable for the boss theme, and vice-versa. Also you cannot be a final boss.
Level theme: Wonder Panorama (Mega Man ZX)
Boss theme: Diablon (Shadow the Hedgehog)
Everybody have a beautiful day!
D R Page
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