The following is a brief explanation of my thoughts on this game.
PROS
-Great design. I really liked the levels in terms of their visual look and some of the enemies.
-Robot Masters: Pretty cool designs, but sadly I was only able to actually get to one Robot Master Battle so I cannot say much about that.
-Music was fun.
-It was clear they were trying to replicate the NES experience which I think they did a good job with.
CONS
-No charge blaster (always a negative if its taking place after MM4 in the series). That is all.
-Level design: I felt the levels had a continuous pattern of having a 'hickup' right before the mid point of the levels which makes it very discouraging to continue playing. I would have fun playing them all the sudden some random gimmick of the level would throw off the flow of the level and cause me to die immediately. A great example of this is either in Trinitro Man's stage where you have the platforms which fly up when in the liquid into the spikes making it very hard to get across (I never could). Another good example is Tank Man's stage with the treadmills on the ceiling (I didn't even notice them until it happened and I died). It was too many times where I would be telling my girlfriend "This level is great, I think it runs smoothly" then all the sudden something just changes completely and I die quite quickly.
-Suffers from MMX6 syndrome: Too many spikes. Putting spikes everywhere shouldn't be an excuse for making cleverly difficult levels.
-Suffers from Mega Man 2 like gameplay: This is related to the first point. It feels like the levels throw cheap shots at you that you could never prepare for. A great example is Rainbow Man's stage. In the first room you fall into it gives you the indication that these channel flippers can be moved to change their directions, but then the very next room uses it in a way that doesn't allow you to take your time like in the previous room, forcing you to die "Quick Man"--like. Now, some may enjoy this, but I do not.
-Robot Master Battles: Now like I said I cannot say much as I tried my hardest but the level design was too cheap to get further. I fought Tank Man and he really has this one attack that makes it seem like he will ride across the chamber, but he doesn't sometimes which throws your expectations off. Now it seemed they were trying to go for a more predictive RM fight, but then it is not. Its kind of like getting a chocolate cake then getting it shoved in your face for no reason. I did enjoy the work that went into what I have seen whether it be the mid boss fights or the robot masters from what I saw.
OVERALL: I think it is a great addition to the fan games in the community. It's too "cheap" (in terms of deaths) for my tastes but some may say that about my work so it may be just a matter of taste of "how" it is done. I would highly recommend it to everybody to try it! It's not my kind of fan game as it is like MM2 and MM9 (which I do not like) but it definitely shows the hard work put in.
No comments:
Post a Comment