Wednesday, July 24, 2013

A laughably embarrassing experience at RockmanPM

So I thought I'd take a step back onto RockmanPM to make a post to expose Mega Man Eternal to those who have not encountered it yet, and almost all the threads were all complaining about "fan game" posters advertising their projects.  I felt very discouraged to even go there as the last time I went on there I was immediately insulted by somebody who clearly needed to get a life that I didn't even know.

I had my 2 cents for these individuals, but hopefully some on RockmanPM will be able to learn more about this project and get on the wagon for the release.  Last time I checked a forum is a place where people can discuss topics and present new topics.  Clearly MME had not been discussed there at all (I searched it) so I wanted to get some people who had not left the RockmanPM bubble to notice a longstanding project that they may not have seen before.  On a thread about a fan game which should be discussing the game it was almost 95% comprised of people complaining about fan game makers posting in the fan game section their fan game (you know there is such a thing as Logical statements, and you tell me if that didn't seem sensible lol).  It was an obvious case of jealousy by some, while others defended the post (which I commend) but such shouldn't be happening on a forum.  That's the job of a moderator.  As somebody who has run numerous forums in the past, I found the way posters who had been there for a while reacted to be very condescending and quite rude to new visitors to that forum.  Also, I found it quite illogical to be focusing on bantering about a fan game post in the fan game section instead of discussing the game which one actually did, while the others just either trolled it or complained about something irrelevant.

You may see why I think RockmanPM is ridiculous, and why I normally don't traverse forums and stick to my blog (here), journals, or making YouTube videos.  That was easily the most embarrassing experience on the part of a forum I have ever seen.

If you want to take a look at the ridiculousness (forum.rockmanpm.com/index.php?... ), and my response to these people where I effectively "put them in their place".  

Have a beautiful day!

On a better note:  I finished writing my lectures for my teaching Saturday evening, I think it is on the order of about 200 pages of notes.  So if anybody would like me to make videos on analysis of algorithms (topics in this), I would be more than happy to do so.

DR Page

Sunday, July 14, 2013

Mega Man Unlimited Review

Good Afternoon!

  The following is a brief explanation of my thoughts on this game.  

PROS
-Great design.  I really liked the levels in terms of their visual look and some of the enemies.
-Robot Masters:  Pretty cool designs, but sadly I was only able to actually get to one Robot Master Battle so I cannot say much about that.
-Music was fun.
-It was clear they were trying to replicate the NES experience which I think they did a good job with.

CONS
-No charge blaster (always a negative if its taking place after MM4 in the series).  That is all.
-Level design:  I felt the levels had a continuous pattern of having a 'hickup' right before the mid point of the levels which makes it very discouraging to continue playing.  I would have fun playing them all the sudden some random gimmick of the level would throw off the flow of the level and cause me to die immediately.  A great example of this is either in Trinitro Man's stage where you have the platforms which fly up when in the liquid into the spikes making it very hard to get across (I never could).  Another good example is Tank Man's stage with the treadmills on the ceiling (I didn't even notice them until it happened and I died).  It was too many times where I would be telling my girlfriend "This level is great, I think it runs smoothly" then all the sudden something just changes completely and I die quite quickly.
-Suffers from MMX6 syndrome:  Too many spikes.  Putting spikes everywhere shouldn't be an excuse for making cleverly difficult levels.
-Suffers from Mega Man 2 like gameplay:  This is related to the first point.  It feels like the levels throw cheap shots at you that you could never prepare for.  A great example is Rainbow Man's stage.  In the first room you fall into it gives you the indication that these channel flippers can be moved to change their directions, but then the very next room uses it in a way that doesn't allow you to take your time like in the previous room, forcing you to die "Quick Man"--like.  Now, some may enjoy this, but I do not.
-Robot Master Battles:  Now like I said I cannot say much as I tried my hardest but the level design was too cheap to get further.  I fought Tank Man and he really has this one attack that makes it seem like he will ride across the chamber, but he doesn't sometimes which throws your expectations off.  Now it seemed they were trying to go for a more predictive RM fight, but then it is not.  Its kind of like getting a chocolate cake then getting it shoved in your face for no reason.  I did enjoy the work that went into what I have seen whether it be the mid boss fights or the robot masters from what I saw.

OVERALL:  I think it is a great addition to the fan games in the community.  It's too "cheap" (in terms of deaths) for my tastes but some may say that about my work so it may be just a matter of taste of "how" it is done.  I would highly recommend it to everybody to try it!  It's not my kind of fan game as it is like MM2 and MM9 (which I do not like) but it definitely shows the hard work put in.